A VERY SERIOUS SWAMP GAME
WINDOWS2027
KWAAK
JUMPEATGROWRULE

IT’S TIME
TO KWAAK.

Start snack-sized. Charge impossible leaps, snap up flies and frogs, and grow until even the Frog King looks edible.

ENTER THE SWAMPDOWNLOAD & KWAAK
WINDOWS PCOFFLINESINGLE-PLAYER
13FROGS TO
OUTGROW
7SWAMPS TO
CONQUER
15LOOKS. ZERO
STAT BOOSTS.

THE SWAMP CHRONICLE

RELEASE NOTES

Everything new, improved, squishier, and more mysterious in KWAAK.
LATEST VERSION 1.0.4 SONGS OF THE SWAMP

MENU MIXTAPE

  • The main menu now plays the complete collection of KWAAK themes.
  • A song plays six times before the swamp shuffles to another, with no immediate repeat.
  • Menu songs stop when a run begins and never bleed into gameplay.

A LIVING SOUNDSCAPE

  • Runs now carry an ethereal swamp atmosphere filled with murky water, distant frogs, bubbles, and nocturnal chirps.
  • Jumps, tongue strikes, fly snacks, gulps, splashes, growth, discoveries, and danger have playful cartoony feedback.
  • Storm lightning now arrives with its own thunderous response.
VERSION 1.0.3 BUZZ, BOUNCE & BRAND

A FRESH FACE

  • KWAAK now has a bright cartoony frog-letter logo across startup and game menus.
  • The wordmark stays crisp and readable from the title screen to smaller headers.

SMOOTHER JUMPING

  • Charged jumps now launch reliably while moving, swimming, and pressed against scenery.
  • Jump input is buffered more consistently around water transitions and awkward contacts.

TINY SNACKS

  • Flying insects now buzz around the swamp and can be caught with your tongue.
  • Eating flies grants a little growth, giving every new frog a gentler first step up the food chain.
  • Each run places several genuinely smaller frogs near Lilywater, ensuring an early frog meal is available.

WHAT'S NEW

  • The latest notes appear once for each newly installed version.
  • Select "Do not show again" to hide them for the current version; the next update still introduces itself.
  • A Release Notes button on the main menu opens the complete update history whenever you like.
VERSION 1.0.2 HONEST SCORECARDS

RESULTS & RECORDS

  • Results now include time and distance alongside mass, score, meals, jumps, catches, combos, and Flies.
  • Feats that did not happen show a clear dash instead of looking like zero-valued accomplishments.
  • New records and unlocks use readable player-facing names instead of internal labels.
  • Tiny settling movements, vertical bobbing, and being dragged no longer count as distance travelled.
  • Only a jump you actually started can set a jump record or unlock Flying Frog.
  • Tongue shots, successful catches, longest catches, jumps, air time, Golden Frogs, Frog Kings, deaths, and lifetime Flies are now tracked and shown correctly.
  • Largest-meal mass, score, Frog King defeat time, achievement rewards, growth stages, and run Flies now use their intended values.
  • Lifetime totals no longer announce themselves as a new record after every run.

SAVE REPAIR

  • Saves from v1.0.0 and v1.0.1 receive a one-time repair for records inflated by forced movement, unmatched landings, or incorrect meal calculations.
  • Affected distance, jump, score, meal, and Frog King time records are cleared so they can be earned fairly again.
  • Flies, purchased skins, run totals, frogs eaten, combos, and legitimate progression stay safe. Flying Frog becomes earnable again without removing its previously awarded Flies.

SWAMP FIXES

  • The Frog King stays in the Frog King's Domain instead of invading a fresh run.
  • Frogs pulled all the way to your mouth are swallowed reliably instead of becoming ineligible at the final handoff.
  • Mass goals and target readouts consistently use kilograms, and objectives begin from your real starting mass.
  • Achievement names, descriptions, requirements, and Fly rewards now agree everywhere they appear.
VERSION 1.0.1 SURE-FOOTED FROGS

MOVEMENT FIXES

  • Frogs no longer sink through water, slip beneath shorelines, or fall through small gaps.
  • Player and AI frogs recover safely onto the correct surface if physics places them underneath it.
  • The swamp's outer waters keep roaming frogs inside the playable habitat.
  • Moving through water is noticeably slower than travelling over land, making routes and escapes more meaningful.
  • Normal charged jumps, airborne steering, swimming transitions, and landing effects remain available.
VERSION 1.0.0 SWAMP LAUNCH

The swamp is open. Begin as a tiny hunter, devour anything small enough to swallow, grow to absurd proportions, and challenge the Frog King.

GAMEPLAY

  • Charge each jump for precise hops or enormous leaps, steer in the air, and use forgiving jump timing to keep momentum flowing.
  • Swim through flooded areas, splash through shallows, and kick up mud as terrain changes beneath you.
  • Snap out your tongue to catch prey, pull frogs in, build combos, earn score, and collect Flies.
  • Read the targeting reticle to tell whether another frog is edible—or still large enough to eat you.
  • Grow visibly with every hunt. Size, reach, movement, camera view, and your place in the food chain all evolve.
  • Encounter 13 frog types, survive the swamp, and overthrow the ruler waiting in the Frog King's Domain.

A LIVING SWAMP

  • Explore Lilywater, Mudlands, Cypress Swamp, Poison Marsh, Drowned Settlement, Blackwater, and the Frog King's Domain.
  • Watch frogs hunt, flee, rest, wander, swim, and eat one another even when you are not involved.
  • Face Frog Frenzies, Bug Swarms, Golden Frogs, Frog Wars, Titan Sightings, and thunderstorms.
  • Travel through day, night, rain, lightning, fog, fireflies, rippling water, ruins, landmarks, and hidden secrets while the ecosystem replenishes itself.

PROGRESSION & CUSTOMIZATION

  • Complete objectives, unlock achievements, and build lasting records across multiple attempts.
  • Earn Flies through play and spend them in the Frog Closet.
  • Discover, purchase, preview, and equip 15 cosmetic skins across multiple rarities.
  • Every skin is cosmetic only. None provides an advantage, and there are no real-money purchases.
  • Jump directly into another attempt from the results screen after victory or defeat.

ACCESSIBILITY & SETTINGS

  • Adjust camera shake or turn it off completely.
  • Enable reduced flashes, a larger interface, high-visibility targeting, and shape-plus-color edible indicators.
  • Tune mouse and controller sensitivity, invert the camera, and rebind movement, jump, tongue, ability, and pause.
  • Balance master, music, ambience, effects, and interface volume separately.
  • Choose display options and graphics presets, or tune rendering, lighting, reflections, fog, vegetation, and particles individually.

CONTROLS

MOVE
WASD / Left stick
CAMERA
Mouse / Right stick
CHARGE JUMP
Hold Space / A
JUMP
Release Space / A
TONGUE / EAT
Left click or E / X
ABILITY
Shift / B
PAUSE
Escape / Menu

LAUNCH & SAVES

  • KWAAK is a standalone Windows game. Launch KWAAK.exe to play.
  • The game is fully playable offline and requires no account or internet connection.
  • Progress, achievements, records, statistics, skins, and all settings save automatically on your computer.

KNOWN LIMITATIONS

  • Windows is the supported platform for this launch release.
  • KWAAK is single-player only; online play, cloud saves, and automatic cross-device progress transfer are not included.
  • The launch edition uses a deliberately stylized procedural visual and sound palette rather than photorealism, cinematic cutscenes, or a recorded orchestra.
SWAMP SOUND ARMED